It doesn't know you, but it already hates you. If you play, it will direct that hatred directly at your very soul like a laser-guided napalm strike.
I have never seen a game that hates the player so much. Introducing this game into a supercomputer would result in the creation of AM from "I Have no Mouth and I Must Scream".
What the fuck ever, guys. I goddamn love the abuse. I want it to hurt me more, pull my hair, call me a whore and beat me with a whip. It feels fucking great.
Protip: Boarding parties. No kidding. That is how I took down the mothership that almost no one seems to beat.
No one who's played this would think asteroid fields are more f-bomb worthy than solar flares!
It's fun until you realize there's really only one correct build that will let you win in the end (tanking + boarding). Unless you really really luck out with weapon drops.
There's nothing wrong with roguelike. Hell, I used to play NuTrek on a mainframe and I loved it.
The problem I'm seeing with reviews of FTL is that it's entirely too random for the endgame it wants you to take on. Some random in a game is certainly welcome, as otherwise it's on rails, but when a game becomes more about luck than strategy, it takes the polish off the ol' dilithium crystal.
This is a Roguelike? I always though it was some kind of time/resource management game. Now I may have to try it. I've been looking for something to distract me from Dungeons of Dredmore.