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Comment count is 17
Blue - 2012-09-03

All of my favorite games, with the exception of the Hitchhiker's Guide to the Galaxy text adventure are listed on Wikipedia's "List of Commercial Failures in Video Gaming".

I hope every one of you that hasn't ever purchased a copy of Psychonauts gets a really bad case of pubic lice.


dementomstie - 2012-09-03

Hooray! I don't have to worry about pubic lice!


Louis Armstrong - 2012-09-03

That is the purpose of the goggles!


Hooker - 2012-09-03

I had Psychonauts pre-ordered! I remember one of the most compelling points of the original Xbox was that Microsoft had comissioned Tim Schafer to develop a game for the system. I was crestfallen when Microsoft dropped the title, but the plucky little thing still managed to come out and turned out to be the best game ever released on the system.


Cherry Pop Culture - 2012-09-03

This was a failure?! I really need to play this now.


jreid - 2012-09-03

Look at this. LOOK AT THIS. When did video games stop being simultaneously imaginative and weird and well-made?


poorwill - 2012-09-03

There are a bunch of games like that still being made.


MacGyver Style Bomb - 2012-09-03

It's just that as soon as anyone sees them, people start yelling out "Hipster!, "Pretentious!," "Indie!," and other crap.


CornOnTheCabre - 2012-09-03

its not that imaginative games stopped being made, its that the money behind them realized that properly made games are fool's investment.

and people need to stop flying the "PIRACY KILLED INGENUITY" false flag. people refused to buy creative games in lieu of cheap, predictable crap well before consumers decided to try out the stuff they'd, in all honesty, NEVER take a risk on in the first place via torrent. piracy is just blamed because doing so provides a litigious new form of income, and so, this world deserves every piece of soulcrushing, money-wasting garbage that is shoved down their throat. Grim Fandango's commercial failure is incontrovertible proof.


BHWW - 2012-09-03

But there is a lot of "pretentious" crap being made out there in indie-game land, usually by people who want to blow your feeble little minds with their bold deconstruction of platforming games that'll "really make you think" about the nature of games and why we play them, except they don't even come close to doing that, products of the worst sort of hyper-defensive "b-b-b-b-b-b-but vidya games can be ART!" folks.

Though the pretentious games are far outweighed by the simply mediocre indie games that are often little more than the sort of terrible Flash games you'd find on a site with a name like 24-7superawesomeflashgames.net back in 2004.


FABIO - 2012-09-03

Fucking BONE CRUMBS


takewithfood - 2012-09-03

In my top 5 favourite games of all time. I remember trying to get my friends to play it, with little success.


MrBuddy - 2012-09-03

I played it and loved it! Auto five stars but I would have preferred having the clip of Lupe the coat check girl.


boner - 2012-09-03

I remember loving the story, artwork, music, but actually playing it was a pain in the ass.


FABIO - 2012-09-03

Yeah for all the great dialog and storytelling, the inventory system was a slow clunky pain in the ass that kept you from just trying items everywhere hoping one would work.

There were quite a few retarded adventure game logic puzzles too, the bone crumbs being the worst.


cognitivedissonance - 2012-09-03

I could never get past the initial scene, it slowed my computer too much.


pineapplejuicer - 2012-09-03

i still say "love is for the living" a lot. nobody ever gets the reference.

the scene where you go into the diner as the reaper to claim the dead body is one of the greatest moments in all of videogamery


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